Not appearing in the server list
sv_master1 is disabled
Make sure server.cfg does not contain:
sv_listingHostOverride mismatch
If you set sv_listingHostOverride, it must point to the public IP and port shown in Network. A mismatch silently hides the server from the master list.
endpoint_add_tcp / endpoint_add_udp port conflict
FiveM’s default port is 30120. If you leave that hardcoded in server.cfg, you’ll collide with another FiveM server on the same node and your server either won’t bind or won’t be reachable.
You can leave the IP as 0.0.0.0 (it just means “bind to all interfaces inside your container”), but the port must match the game port shown in Network:
YOUR_PORT with your assigned game port - not 30120.
Onesync / hostname not set
The master list rejects servers missing required convars. Confirmserver.cfg has:
Players get “couldn’t connect”
Wrong port shared
Double-check players are using the game port, not the txAdmin port. Both are listed in Network - the alias should make it obvious.Player banned by the master list
Server full / queue stuck
If you use a queue resource (e.g.connectqueue), a buggy update can lock the queue. Check its console output and restart the resource.
High ping or rubber-banding
- Confirm the player is connecting to the closest datacenter (Dallas or Miami). If they’re on the wrong coast, route is the culprit.
- Check live CPU on the Console. If CPU is pegged, a resource is hot-looping - narrow it down with
resmonin-game. - Run a traceroute from the player to your server IP and send us the output if you suspect a network issue.

